using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("TiledBackground")]
	public class TiledBackground : MonoBehaviour
	{
		public float Depth => method_2<float>("Depth");

		public Vector2 Offset => method_11<Vector2>("get_Offset", Array.Empty<object>());

		public TiledBackground(IntPtr address, string className)
			: base(address, className)
		{
		}

		public TiledBackground(IntPtr address)
			: this(address, "TiledBackground")
		{
		}

		public void Awake()
		{
			method_8("Awake");
		}

		public void SetBounds(Bounds bounds)
		{
			method_8("SetBounds", bounds);
		}
	}
}
